The title could be the whole post. Though, I'm sure brevity is something you've all yet to encounter from me.
Nearly all of my stories are outlets. Often, they start at roleplaying campaigns. However, my nomadic lifestyle and distaste for voice-chat gaming has left me horribly repressed in unleashing my Tabletop Role Playing Game nerd out and into the world.
Before I've added stats to other Wizards of the Coast and Paizo systems. Likewise, I've tried ventures in my favorite system, FATE Core. However, there's something so very sweet about a bespoke world and a bespoke system for exactly what you want to accomplish.
So, here's the teaser:
Dystopia in some aspect. I haven't exactly nailed down just how post-apocalyptic I want this to be, but there's going to be some aspect of it that lands between The Hunger Games and The Last of Us. Of course, it's a TTRPG, so it can be easily reskinned and plopped into Fallout as well as it likely could "Current Year + 5." But all of this will be to serve what I want to be the main elements:
The Main Elements
Humanity, madness, morality. Yes, I've recently read two Cormac McCarthy books. I did so off the heels of The Black Company (the major inspiration for which you can thank for The Sixty existing). Ergo, I'm feeling the heavy stuff right now. I have planned, currently, for there to be statistics beyond just your base attributes. Disease, Stress, and Exposure are all things on my brainstorm list currently. I want the elements and the madness of the world around to be factors. Big ones. Likewise, the health system will be different than just Health Points subtracted. I've never been a fan of the idea that someone with 1HP and another with 150HP can perform all the same tasks. For this I'm currently pulling from FATE to introduce a 'shift' style idea in which parts of the body will gain worsening conditions that affects the player's abilities and actions. Take all the above and add guns. That's the elevator pitch.
Normally I'm not a fan of D20 systems for systems that are trying to be (hoo boy here comes THAT word) "realistic." The pure mathematics are very swing-y, as the community calls it. However, after making tactical splats for Pathfinder, I'm convinced that 3.5/PF1 ecosystem is going to be the most natural home to cover all the bases I want to cover. My big plan here is to borrow the skills and feats idea. However, I'll drop the idea of "class" altogether. I want a freeform character building experience in which the choices for attributes, skills, and feats entirely define a character.
Some out there may remember my Wallbangers project. That isn't exactly dead, but it ain't exactly off life support. I'll keep the cord plugged in on that one for now, but I imagine having a lot more fervor for this project in the months coming.
Keep posted, I'll updated as I go!